The bestselling teach-yourself programming course now takes you beyond BASIC to the world of advanced machine-code graphics.
Using a combination of simple BASIC programming and a collection of tailor-made, ready-to-run machine-code routines, this book shows you how to produce precision, high-resolution graphics in a fraction of the time they would take in BASIC alone. A keyboard-driven graphics editor and a wide variety of demonstration programs will help you open up the full potential of the ZX Spectrum - without the need for any knowledge of machine-code programming.
Together, Books Three and Four in this series form a complete, self-contained graphics system for Spectrum-owners.
All the programs in this book run on both 48K ZX Spectrum and ZX Spectrum+ machines.