The appearance of the Sinclair ZX Spectrum in 1982 was a major event in personal computing. This book takes the Spectrum user in easy stages from his first steps in programming to a good level of competence.
Early chapters give a brief history of the ZX range, and give advice on how to set up the machine and use the keyboard. Subsequent chapters describe one's first steps in BASIC, looping and choice, handling text and numbers, and functions and subroutines. There are three chapters on graphics and sound, while the final chapter is devoted to logic and other advanced topics.
The books includes many programming examples, and most chapters contain at least one complete program listing, mainly for games applications. It is clearly and logically written, and will be invaluable to all Spectrum users, in the home, education and small business.